Tuesday 30 December 2014

2014 Wrap Up

Wow this year has gone really fast. I know we say that nearly every year, but for me 2014 just flew by. It was mostly a good year for gaming too. From ones that snuck up on me like Shadow of Mordor to ones I had been looking forward to for ages like Super Smash Bros 4, this year has seen some really good games.

It's also seen some pretty bad ones, and a lot of them from Ubisoft. I've gotta say, Ubisoft has definitely gone from being one of my favorite publishers to being one of my least favorite over the course of 12 months. Their attitude toward gamers, especially PC gamers, has been pretty offensive. The biggest thing for me this year was the state they chose to release Assassin's Creed Unity in. Even on the consoles it was buggy, poorly optimized and the crowds dropped framerates down to near unplayable levels. I'm a massive fan of the Assassin's Creed games, having played them since the very first one, and to see that series turned into a terrible yearly release by Ubisoft has been hard to enjoy.

Watch_Dogs was another game that really drove home how bad Ubisofts PC ports were becoming. While it's only speculation and will never be proven that Ubisoft deliberately downgraded the graphics for the PC release of Watch_Dogs, there is a lot of evidence to suggest they did. All of the graphical effects from the 2012 E3 demo were there in the games files, and it took some simple tweaks from modder TheWorse to re-enable them. To make matters worse (see what I did there), the mod actually fixed some issues that people had with the game, making it playable for many who previously couldn't. Crazy stuff.

Another crazy trend this year has been indie game developers not handing negative criticism of their games. From TotalBiscuit's Guise of the Wolf videos being copyright claimed by developer FunCreators, Jim Stirling's Slaughtering Grounds video gaining a hilarious response video from the devs, all the way to the guys who made Air Control blaming people's computers for the buggy crap they called a game. This year has been a mixture of hilarious, poorly written responses to criticism, to the angry, juvenile reactions that have done nothing but kill any sales they might have had. The message is clear: Indie devs, don't do your own PR, especially if you can't handle negative criticism.

But it's not all been bad, as I mentioned at the outset. Some developers have completely turned around. CCP has gained my time again with their new development model. Going from a six month development cycle to a six week one has meant that Eve gets new content, content updates, tweaks, and bug fixes regularly. That change has pulled me back into Eve. Adding to that, the removal of the 24 skill queue limit, the clone costs and skill point loss on death, and the awoxing changes have all added up to getting me back into the game in a big way.

In my top ten list, I had Shadow of Mordor as my favorite game this year. I absolutely love SoM. As a fanboy of the Tolkien lore (I read the Hobbit when I was eleven years old, followed quickly by the LotR trilogy), Shadow of Mordor played right into that side of me. But beyond the lore, SoM was a great game, and even better, a great PC game. The PC port was rock solid, had robust options for tweaking it to your liking, and was amazingly optimized. I don't actively search for upcoming games anymore, so it's release was a surprise to me, but damn if I'm not happy I bought it.

Of course, as a fan of space games, Elite: Dangerous has been eating up a lot of my time lately. I have some issues with the current progression, economy and reactionary development that Frontier has made, but the base game is really solid. The flight feels great, and it's amazing just how immersive they have managed to make the title. Unfortunately, like Eve, unless you are good at making your own goals and working toward them, Elite doesn't offer much. There are missions, but they don't have any real story to them or reason to do them beyond getting money. Down the track Frontier is planning on adding a walking in stations and landing on planets component, and I can see this opening a lot more opportunities for rewarding gameplay. I'll be writing more about Elite as I find things to write about.

Limit Theory screenshot from May 2013. Subject to change.

Another space game I've been keeping my eye on is Limit Theory. I only found out about LT six months ago, and have been keeping an eye on the procedural wonder that developer Josh Parnell has been working on. Despite my "don't get hyped" mentality that I've been cultivating over the last 12 months, I'm hyped for this. Josh's development updates show real gameplay, real improvements in each one, and he's extremely open when it comes to any bug fixes he needs to make. I'll be getting LT as soon as it's released, and I'm sure I'll be spending a lot of time with it.

Seriously, go read Extralife. Scott is pretty funny.
2014 was also the year I realised exactly why I prefer Eve over WoW. I really did enjoy my time playing WoW as a holiday from Eve. As a themepark style MMO, the content that is provided for you in WoW is brilliant. Unfortunately, to keep up in that game requires a time commitment I just don't have. As I get older, I've started to enjoy games I can just drop in and out of without needing to spend a lot of time grinding to progress. Eve, while considered by many to be grindy, suits me far better in this regard. I can leave skills training while I'm not playing, and my exploration gameplay keeps me in the black with isk easily. WoW's get rep, do dailies, check auction house, run dungeons, run raids gameplay eats so much time that it no longer feels fun after a while. The lore is the best part of that game for me, and I don't need to be playing to learn it.

That's just a snippet of my 2014. As far as the blog goes, I see numbers of around 25 unique views per week. How many of those are actual people is hard to know, but I like to imagine there are a few of you who enjoy my ramblings on gaming. I'll be continuing to write in 2015, and I hope you'll always continue to read. As always though, have a great new year, and...


GAME ON!

Saturday 13 December 2014

My Top Ten Games in 2014: The Good

We're coming into the end of 2014, and it's been a big year for me. There's been highs and lows, as well as everything in between. So for a bit of fun, I've compiled some lists of the good and bad in 2014.To begin, lets look at my top ten good games in 2014.

The Good

No 10: Farming Simulator 15

I shouldn't love it so much. I really shouldn't. But damn if Farming Simulator 15 isn't good. It's just the right mix of good gameplay, physics based shenanigans and amazing multiplayer. At first glance, Farming Sim doesn't seem to be something I would enjoy, but for some reason I find it relaxing to maintain a farm. Plus the ability to go drifting in a truck helps.

No 9: Titanfall

I don't care what you think. It's on my good list. I don't care that people hated it because they got over hyped about it. I went into Titanfall knowing nothing about what it was going to be, and really enjoyed it. It's biggest faults for me were the lack of content on launch, and the lack of Australian based servers meaning I got crippling lag spikes. But that movement system was damn fun, and it had big stompy robots. It's just a shame the community died so quick.

No 8: Mario Kart 8

No one said it was going to be a PC only list. Mario Kart 8 basically expands on the standard Mario Kart formula. Great party game and looks brilliant in 60fps on the Wii U. Not much else to say about it really. It's just good fun.

No 7: FIFA 15

I'm an unashamed fan of soccer, and playing the Fifa games is no exception. Fifa 15 on the PC added the Ignite engine that the PS3 and Xbox versions got in Fifa 14, vastly improving the physics of the game. I certainly don't recommend Fifa to everyone, but damn if I don't enjoy playing it.

No 6: Pokemon Alpha Sapphire and Omega Ruby

The remakes of the Generation 3 Pokemon games. Gen 3 was always my least favorite in the Pokemon series for some reason. I'm not sure why I didn't like them, because I've been playing Alpha Sapphire a lot since it was released and really enjoying it. Using the same design as X and Y, but expanding on it in just the right ways, these games are more Pokemon fun.

No 5: Diablo 3: Reaper of Souls

The expansion for Diablo 3 fixed a whole host of issues with Blizzard's action RPG, and then they went a step further and added servers for Australia. The reworked loot system makes more sense to me, and the Crusader is a bunch of fun to play as well. Add to this the adventure mode, cutting the need to continually replay the story to progress, and you have a great expansion. Good work Blizzard.

No 4: Trials Fusion

Trials 2 was the second game I ever bought on Steam, and I played it a lot. Trials Fusion is the latest one, and I played it a lot. The FMX tricks added were cool, but didn't really add much to the standard trials formula. But really, do you have to add something to that formula?

No 3: Hearthstone

Even though I was playing Hearthstone's beta before its actual release in March, it still counts as a 2014 game. I'm sure most of you know what it is, because its popularity has exploded this year. Also this year, Hearthstone got its first adventure mode: the Curse of Naxxramus, and it's first complete expansion: Goblins vs Gnomes. I'm sure Team 5 at Blizzard is super happy with the game, and they should be, because it's a tonne of fun.

No 2: Super Smash Bros 4 (Wii U)

I freaking love Smash Bros. It's easily my favorite fighting game series because of how much I enjoy it. The new one is no exception. You might notice that I specifically put the Wii U in brackets. That's because the 3DS version is terrible. But on the true home for it on the Wii U, Smash is just as fun as ever. Plus Lil Mac is awesome.

No 1: Middle Earth: Shadow of Mordor


I didn't write about Shadow of Mordor. Not because I didn't want to, but because I was too busy playing it, and I absolutely love this game. Not only does it satisfy my Tolkien fan side, but it satisfies my great game side. Easily the best PC release I tried out this year, SoM runs surprisingly well on my 4 year old PC, albeit on medium settings. While benchmarking the game, the lowest framerate I got was 55 with my GTX570s in SLi, and an average framerate of 80. Lock the game to 60FPS, and it was rock solid at 60 basically the whole time.

Not only does it run well, it plays well. Despite using the Arkham style combat system of counters and special moves, the combat was fun enough that I was able to enjoy it. The stealth side of the game was well designed, and super satisfying. The story is good, the main characters are interesting and the conclusion made sense. However where the game really shines is the Nemesis System. 

The game generates a series of orc leaders who have their own personalities, strengths and weaknesses. These characters can be really tough to beat, with the occasional one having no real weaknesses to exploit. But where the Nemesis System really comes into its own is when you die. If you happen to die in the game, the orc that killed you instantly gets promoted. If they are a regular orc, they will become a captain. They can then work their way up the power ladder, and eventually challenge a warchief. The best part of all of this? Your character has the ability to take control of these orcs by branding them, and can then help them become a warchief. It adds a lot of emergent gameplay to an otherwise single player game, keeping you immersed in the game.

Shadow or Mordor ticks all of the boxes for me. A good PC port, great world to get lost in, interesting characters and a good story. On top of that the gameplay is just fun, and I can't wait to see what else can be done with the Nemesis System in other games.

So there you have it. That's my top ten good games for 2014. Stay tuned to see the opposite to this list, the top 10 bad games of 2014.

As always,

GAME ON!